#pragma once

namespace bs
{
	class Skill
	{
	public:
		Skill();
		~Skill();

	private:
		//
		bool toPeople;
		int peopleHp;
		int peopleMana;

		//
		int range;
	};

	void ChangePeople(void* people, int hp, int mana);
	void ChangeActor(void actor, int hp, int mp, )

}
